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Puck has long been a fan of keeping others on their toes and pops in and out of the lives of those whom he finds amusing.
He is considered a nuisance by many hunters and is well known to sporadically appear during their hunts to make mischief or play small (but often life threatening) pranks.
Despite his immature demeanor and love of sweets, he is extremely intelligent and clever, gifted when it comes to thinking outside the box.
His ideas are typically outlandish and absurd, but with the fairy boy's mind and magic, anything is possible.
~More powerful beings~~Iron~~Silver~~Cream intoxicates him~~If salt or sugar is spilled in front of him, he has to count every grain~~Short attention span~~Difficulty concentrating for periods of time~~Emotional~ Though his fairy lineage is quite well known, Puck's mischievous nature and knack for mayhem have him grouped with that of even the most powerful of tricksters.
He's quick on his feet and always has something up his sleeve.
bloodninja: King Arthur congratulates me for destroying Dr.
bloodninja: Robots are trying to drill my brain but my lightning shield inflicts DOA attack, leaving the robots as flaming piles of metal. Reagan steals my accomplishments and makes like it was cause of him.
Combat includes ship vs ship, shipboard person vs person, and land based person vs person. As with other Roguelike games map squares are represented by Ascii symbols (e.g.
r for rat), and you are not permitted to revert to previously saved games.To resolve it, you simply need to talk to each of your companions in any order.